Medium Armor: 150% from normal 75% from ranged 100% from magic 50% from destructive.Light Armor: 100% from normal 150% from ranged 75% from magic 50% from destructive.The way the different armor and attack types match up is the following: With the exception of the Ornithopter, which can attack both ground and air troops, Destructive units can attack ground enemies only. They have tons of HP, though their damage is a bit on the weaker side. Destructive: For the most part, these are the slower units in the game, who target enemy structures before anything else.They can attack both ground and air units. Magic: These masters of destruction attack from a distance and deal tons of damage, though they are very fragile and squishy.They are very weak against melee troops but are great for destroying airborne troops. Ranged: Units that can attack from a distance and can target both ground and air enemies.They move faster than anyone else and are great for rushing the enemy’s defenses. Normal: General-use troops that can attack ground troops only.The different troops in Castle Clash are divided into four main categories, which determine their general role and use. And in this guide, we’re going to be explaining this, as well as going over the basic aspects of the troop and hero system in Castle Clash. Luckily, despite the variety of units and heroes in Castle Clash, knowing how to deploy and use these units correctly is a fairly straightforward matter.
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